Batman Who Laughs´s Ascended 4th skill, One Bad Day, states that the character uses The Bat Smile after an enemy dies. However, when killing an enemy, this ability never activates.
Bug Tracker
Bug Tracker for the DC Legends Mobile Game. This page is being constantly updated with every DCL update. Check here for the list of in-game bugs!
You can search for character specific bugs using the Toons filter.
Got a bug to report? Add it on the DCL Oracle Discord server!
Firestorm´s second ability, “Ask Professor Stein”, cannot be used manually during the battle. The ability shows in eternal cooldown and can only be used on auto
With Kilowog's Stat Boost (Aug '23) his third attack, Pulverize, no longer applies stun to the primary target.
Video: https://imgur.com/Zak4I7t
With the fix to bug #89, “Conner Kent doesn´t strike twice when call assisted”, Conner now applies both attacks damage on the first attack animation
Video: https://imgur.com/z6jKgFy
Some characters, under condition, can passively use their active abilities against enemies. The invisibility buff, however, should be preventing the use of said passives unless the character performing it has True Sight.
The characters listed in this entry ignore invisibility when performing their passive abilities without having True Sight
- Dawnstar: Happens with ability Hunter´s Frenzy
- Monkey Prince: Happens with ability Monkey Trickster
- Huntress: Happens with ability Window of Opportunity
- Natasha Steel: Happens with ability Time for Hammer
Bug returned as of Aug '23 game update.
When Hawkman uses Horus Strike, the ascended allows to apply a stun that ignores immunities. However, this stun is only applying if the target has 4 or more Strength Downs.
Issue
Hawkman´s old ascended Horus Strike allowed him to stun targets if they had 4 or more strength downs. This gate has carried over to the new ability.
Video: https://cdn.discordapp.com/attachments/1059657216984105100/1134245895324581888/screen-20230728-080704.mp4
Video provided by Diggsy via DCL Oracle Discord.
When Terra or Enchantress are used on a team, the first turn leads to broken interactions that should not be happening. The following scenarios only happen when the enemy team performs the first turn in battle OR, if the player gets the first turn in battle, activates auto battle before the battle begins.
Examples:
- When using Parasite against Terra or Enchantress, and for example Cheshire, Parasite will not steal Cheshire´s buffs, but will steal Enchantress or Terra´s buffs.
- When using Punchline against Terra or Enchantress, Punchline will not apply disease to the character that went first, but to Enchantress or Terra.
- When Terra is paired with Survival Support Suit Lex Luthor, if the team goes first, regardless the move used being a buffing move or not, the leadership from Lex will be activated due to Terra´s T0 move.
- When facing Atrocitus, and using Terra and a taunter, if Atrocitus uses his 2nd ability to the taunt, all call assists will go to Terra.
- Enchantress activates Poison Ivy´s Natural Selection passive, applying disease
- Enchantress activates her own use of Mystical Maelstrom, or the ascended 4th ability (Turn Meter Up)
Issue:
Terra's turn-0 activates later than it used to. e.g. HQMJ can now enrage your team even with Terra.
Please also refer to bug #56 for another big Rock Solid Terra bug.
Steps to reproduce:
Pick Terra on your team and play against HQMJ, Jericho, or Dawnstar.
HQMJ has a chance to enrage your team, Jericho and Dawnstar will always apply one silence.
Terra should block all debuffs above. Instead, she triggers too late!
Source:
https://discord.com/channels/1039981534855307284/1075547143206604941
Issue:
There is a very noticeable screen flash when removing toons from teams. it is very uncomfortable to the eye and should be fixed as soon as possible!
Steps to reproduce:
Go to PVP or PVE pre-match screen.
Add and remove toons from the lineup.
The entire screen flashes in the color of the border of the toon (for example, if the toon is red because he's not allowed, the screen will flash red).
Suggestions:
Seems to be related to the Unity 2020 upgrade. The UI needs to be debugged.
Source:
https://discord.com/channels/1039981534855307284/1071178128635994285
The Ballad of Kite Man: When an enemy attacks Kite Man on their turn and misses, use "Jet-Propelled Kite" on them.
(Ascended): Use "Hell Yeah" on them if the attacker is also Enraged.
When not having the ascended point, Kite Man´s passive ability does not work. However, when you take the legendary point, the ability fully works.
https://clips.twitch.tv/BloodyAlertThymeSSSsss-UXwRVSXrub5rPMBZ
Kite Man´s 4th ability, Jokes and Riddles, allows his team to gain 30% Turn Meter Up when an enraged enemy attacks. However, the turn meter never applies.
https://clips.twitch.tv/BloodyAlertThymeSSSsss-UXwRVSXrub5rPMBZ
When Flatline’s 5th ability legendary triggers (Dead Man Walking), instead of doubling the bleed on all bleeding enemies, she triples the bleeds and copies them to the rest of the enemy team, no matter the amount of bleeding enemies
Ice's 5th ability (Cold Comfort), triggers her basic attack even when she's stunned.
When Dawnstar activates “Hunter´s Frenzy”, she should be using her basic ability Eagle Claw at the start of the enemy´s turn. However, this interaction happens at the end of the enemy´s turn
When Fire is hit, her ability Pyroplasm makes her gain Turn Meter Up and Speed Ups. However, when all her allies are hit, the effects are applied to a random ally.
When Monkey Prince uses Jiutsu BANG on enemies, his passive ability Deceitful Blow states enemies with +10 Hit Chance Down get their cooldown increased. However, the cooldown is increased despite targets not having Hit Chance Down.
When using toons that can target copy buffs like Poison Ivy, the following toons can copy their permanent unpurgeable buffs.
Suggestion: Deadman has permanent unpurgeable invisibility that cannot be copied. The rest of the toons should behave like him.
Cyborg Superman´s leadership Treacherous Manipulator allows him to gain 2 Permanent Affinity Resistance Ups when teammates deal damage. However:
- The Affinity Resistance Ups applied are also unpurgeable, something not stated by the kit
- The Affinity Resistance Ups applied are reducing the damage from the weak affinity too much. Instead of needing 5 to negate incoming damage, only 1 of these Affinity Resistance Ups is enough to negate all incoming damage.
When Cyclone hits invisible enemies with her 3rd ability, only the first burst of damage will trigger without the 2nd one.
More information can be provided by Feldmast if necessary.
Issue video:
When Livewire retaliates with her passive “Static Shock”, it often applies no damage.
When Batman: Jace Fox triggers The Next Batman or uses Gotham Savior, the Stamina Ups applied are not increasing the total health pool from Jace.
Happened in Red Alerts. Cyborg Superman starts with a shield but it disappears before the first turn
video: https://cdn.discordapp.com/attachments/1113068029069242408/1113068029757112350/cupesshieldbug.mp4
Red Robin´s 5th ability “Young Justice” states 30% chance to use Sweep the Legs at the end of every ally's turn if any ally has True Sight or is Invisible. However, he only uses said ability when he is invisible, or if he has True Sight, and never procs when the rest of his allies have said buffs and he doesn´t.
When Monkey Prince uses the ascended “Mystic Cloud”, which should apply 7 Hit Chance Downs to 2 random enemies, sometimes it applies 14 Hit Chance Downs to one target. For comparison, Terra´s ascended “Earthen Purity” which grants Debuff Immunity and Agility Ups to two random allies when Terra died, used to sometimes apply all buffs to one ally as well and got changed to always be 2 random allies.
When Monkey Prince uses “Hundrerd-years Meditation”. he should heal by 5% true overheal per debuff with a max of 10. However, the healing is always 50% true overheal no matter the number of debuffs on Monkey Prince, instead of increasing by debuff purged.
The ascended “Jingu BANG!” from Monkey Prince allows him to deal 2% true damage per Hit Chance Down on target (max 10) however, this is not working and the damage done isn´t 2% per said debuff.
When enemies attack Starro, the hitbox is shown to be on the floor, similar to DeSaad
When Starro is hit, the passive “Manipulation” does not proc, so Starro does not steal 5 buffs.
When Starro uses “Absorption”, the amount of healing done does not match the 75% HP of Starro, instead, it heals for a low amount.
Upon going back to a specific hero challenge/live event page, the default level isn't set to the top/highest unlocked node, but an earlier node.
This is easy to replicate and often a problem in Nightmare Challenge when you go back to buy energy.
From Reddit bug megathread
When using filters, if you leave the Hero Collection page and go back, the Provenance, Gender and Morality filters won't be reset. The affinity filter is the only one that will be reset.
From Reddit bug megathread
When Cheshire attacks on her turn and the enemy have pre-applied disease, she should apply heal immunity - but she wouldn't do it.
Submitted by vickerdent via DCL Oracle Discord server.
Effects All Enemies
Bleez's 3rd ability legendary “Selfish View” should apply enrage on the target if they aren't already enraged but it doesn't work at all.
clip: https://clips.twitch.tv/FitCogentLegWTRuck-bLOm-EKF7RNvWdHt
Effects All Enemies
Ultraviolet Lantern: John Stewart's 3nd ability description says “Passive Ability” but it's an active.
Stitch wouldn't use her 3rd ability on defense, similar to Yara and Talon bug. This was fixed before but then broke again.
Freeze's “For Nora” (2nd ability) legendary upgrade doesn't always apply True Sight to all allies.
Sometimes, only Freeze gets the True Sight.
Effects All Allies
Quickly opening the Alliance Missions page and then immediately going to the Chat Page will not show or refresh the chat log. You need to wait in the main Alliance Missions page, let it load latest chat texts so that any chat log is visible if you access the full chat menu. Also applies from the Alliance page
from Reddit bug megathread
video: https://cdn.discordapp.com/attachments/1087551072031215666/1094981515840061460/HD-Player_nWDGtsxr14.gif
You can click on the player portraits in the Victory screen after a match. Nothing happens but the click effect triggers. Minor UI bug.
video: https://cdn.discordapp.com/attachments/1054507244307361882/1094971691932848238/HD-Player_hCh2KDCwGN.gif
Punchline's 3rd ability (AoE) should miss evading characters but it doesn't.
proof video: https://cdn.discordapp.com/attachments/1094400460724645918/1094400461433471057/luckyPL.mp4
Suggestion:
Update ability description to mention it canno't miss
Submitted by Flash ཌŁƒད2195 via DCL Oracle Discord server.
Effects All Enemies
Nekron's Embodiment of Death (leadership) triggers when Nekron is stunned and purges all of the debuffs on him.
video evidence by vickerdent via DCL Oracle Discord: https://cdn.discordapp.com/attachments/1093704444539056148/1093704507055145060/Screenrecorder-2023-01-19-19-51-37-76.mp4
Nekron shouldn't trigger his leader passive when he's stunned, like Spectre.
Nekron's Embodiment of Death (leadership) doesn't trigger when an enemy dies.
video evidence by vickerdent via DCL Oracle Discord: https://cdn.discordapp.com/attachments/1093704444539056148/1093704507055145060/Screenrecorder-2023-01-19-19-51-37-76.mp4
Nekron should trigger when Impulse dies, but he wouldn't.
Effects All Enemies
Running T0 debuff immunity, such as Hal or Terra, Cyborg Superman will not get the heal immunity and he can later be healed by his team.
See issue in video: https://cdn.discordapp.com/attachments/1093140304640618506/1093156676321947748/cupesnohealimmunity.mp4
The 2nd part of Eradicator's basic animation seems glitchy.
This issue is fixed, as seen in video: https://cdn.discordapp.com/attachments/1059657216984105100/1093143257820692581/BuggedAnimations.mp4
Bug logged for archiving purposes.
Yellow Lantern Sinestro's basic attack can't miss.
See issue in video: https://cdn.discordapp.com/attachments/1059657216984105100/1093143051561619556/ylsbasic.mp4
Suggestion:
Leave as can't miss, update description to reflect change.
Submitted by vickerdent via DCL Oracle Discord server.
Both Superboy's 2nd attack and Cpt Atom's 3rd attack share the same VFX which is visually bugged.
Issue can be seen in video: https://cdn.discordapp.com/attachments/1059657216984105100/1093143257820692581/BuggedAnimations.mp4
Despite being Amazons, when using Yara Flor and Nubia with Hippolyta lead, they do not get the Strength Up from her leadership.
Despite not being established on any of his three active moves. none of Mongul´s skills can miss.
When using Conner Kent, if he has 3 strength ups, he no longers uses his basic ability twice when call assisted.
When Trigon uses his 2nd move Soul Consumption, either actively or via his 5th ability, he no longer steals 6 buffs from the target or transfer 6 debuffs from self to target.
When using Natasha Steel´s 3rd ability, the stun is treated as a buff. This means that purgers can steal it, and it “ignores” debuff immunity.
When anyone from Supergirl´s team receives critical damage, sometimes she does not use Strength of Hope via her ascended 4th ability.
When using Icon, the Stun applied by his basic ability is permanent.
Mr. Freeze's 4th ability, “Gelid Physiology”, legendary part should apply 4 speed downs to a random enemy at the start of a battle, but it doesn't seem to trigger!
Submitted by PƱRGξ ΛΩ via DCL Oracle Discord server.
All of Cyclone's abilities are can't miss!
Suggested solution:
Keep can't miss as a small buff to the toon and implement changes to character ability descriptions!
Trigon's ascended 3rd states “60% chance to use Thermal Blast if Trigon has 4+ buffs”. However, Trigon never uses Thermal Blast when the gate is met.
Grail's 2nd ability procs another time on auto even if it is on cooldown. Similar to Aquaman:KOA bug.
Submitted by CinderingCoyote via DCL Oracle Discord server.
Grundy's third ability (AoE) ignores enemy awareness and shields!
Suggested solution:
Implement the change into Grundy's kit by modifying the ability description and let him keep the slight buff.
Some popular devices such as the Samsung galaxy series are affected.
The game crashes on load with some versions of WebKit. Seems to be fixed when disabling WebKit, but it breaks other important apps such as Gmail!
Some unpopular Android devices wouldn't load game dialogues (chats between characters in the story). Causing the game to freeze.
Limits players from playing events or even starting the game because the tutorial includes the dialogues!
Suggestion
Add a separate SKIP button that is resolution independent! Even if the players aren't able to load the dialogue, they can at least skip them!
Kyle's (WL) 4th ability, "Crossover", never puts Death Immunity on allies. Always applies to himself.
Effects All Allies
Miracle Molly's 4th ability, Defragmentation, and its legendary part don't work at all.
Never apply Buff Immunity (1T) and 5 Evasion Downs (1T). Legendary - never converts Evasions Ups to Down.
When Darkseid uses Omega Beams or gains Stamina Ups via New God Sense, they are permanent instead of lasting 2 turns.
When pressing Auto, Aquaman KOA will ignore 1 turn of cooldown for I Am Your King, when it should be 2 turns.
When CAGA uses Multishot, he gains permanent Debuff Immunity, when it should be 2 turns.
When an enemy gets stunned, Grodd has a chance to call assist from a random ally to a random enemy. This appears to be part of Grodd´s 5th skill, making this 70%.
Suggestion
Update the description of the ability
When Eradicator uses Destruction Protocol, the damage and the purge can´t miss. This is not specified in his kit
When Cyborg has 6 or more buffs, he should get 25% Turn Meter Up at the start of each teammate´s turn, but he does not always get it.
When Grail uses Mark of Dominance, she does not gain the 30% Turn Meter Up the ability describes
When King Shark uses Deep Bite, he ignores awareness. This is not specified in the kit description
When Trigon uses “Soul Consumption” and the ability misses, he still steals 6 buffs from the target.
When Spectre is stunned and anyone dies, he never gains the 50% Turn Meter from his 4th skill “Soul Conversion”.
When using Talon´s Slashing Dive, the ability never misses. Can be observed when using the ability against high evasion toons like Cassandra Cain.
When anyone hits DeSaad, the animations aim at his feet or the floor. This can be easily visible when attacking him with Martian Manhunter´s basic ability.
When Black Mask dies, his 5th ability “Even the Odds” still works, so when you kill his allies, you still get the effects from said ability
These toons have their basic animations delayed. The toons they use the moves against receive their damage or die before the animations happen
When Enchantress uses “Banishment Blast”, the ascended version of it procs “Verse of Vitality”. This version of Verse of Vitality applies a 2T Damage Immunity for Enchantress and 1T for her teammates.
Fixed 31/07: Enchantress applies 1T damage immunity to everyone, no matter how or when “Verse of Vitality” is used

Instead of gaining 30% TM at the end of each of his enemies´s turns, he gets 60% when he has more than 50% shield
When Terra is under Nightwing lead or with Clayface on her left, she wont use Rock Solid at the start of the match.
Issue:
Red Hood's leader passive resets turn meter on an enemy death instead of reducing turn meter by 50%
Steps to reproduce:
Pick Red Hood lead in a PVP match.
Kill an enemy when they have over 50% turn meter on the team.
Toons should lose 50% TM, instead, they lose it all.
Source:
https://discord.com/channels/1039981534855307284/1065065801008304200
Effects All Enemies
Issue:
Cyclone's abilities don't play an animation when played on AUTO.
Steps to reproduce:
Pick Cyclone to a PVE match. Use AUTO.
Cyclone's abilities should play an animation. Instead, they don't.
Source:
https://discord.com/channels/1039981534855307284/1071759731359744000
Issue:
Lex(SS) 2nd ability “LexCorp Nano-Meds” is considered as a heal only and his AI (auto) wouldn't use it if there's no ally below 80% Health. Resulting in him ignoring a huge part of his kit (leadership ability bonus)
Steps to reproduce:
Pick Lex(SS) as a leader and any strong allies to a PVE match. Use AUTO.
Lex should use his 2nd ability to buff and trigger his kit. Instead, he wouldn't use it saving it for when an ally is low on Health (less than 80%)
Suggestions:
This is likely a result of the Healing A.I. in the game which is programmed to only heal allies with less than 80% HP.
Source:
https://discord.com/channels/1039981534855307284/1065073689370038363
Issue:
Hush can’t use his 2nd ability “King’s Gambit” when invisible
Steps to reproduce:
Pick Hush and a teammate that applies invisibility (Nightwing, Abin Sur).
While Hush is invisible, he can't use his 2nd ability. Selecting it will do nothing.
Source:
https://discord.com/channels/1039981534855307284/1065066130936430612
Confirmed by Tewtytron. video evidence in the link above.
Issue:
Artemis's “Mistress Uppercut” (basic attack) can't miss when triggered by her 5th ability ("Nephtys Blessing") legendary upgrade.
Steps to reproduce:
Pick Artemis with her 5th legendary ability upgraded against an evasion team.
Artemis's turn 0 attack should miss, but it always hits.
Suggestions:
Adjust the description and make the attack can't miss.
Source:
https://discord.com/channels/1039981534855307284/1065065897837994045
Issue:
Black Flash always applies 25% turn meter to his allies with his 2nd ability “Speedsters Ghosts” instead of a 75% chance
Steps to reproduce:
Pick BF without his 2nd ability ranked (for easier testing).
BF should have 50% to give Turn Meter up to the team (with ability unranked). Instead, it always applies Turn Meter up.
Suggestions:
Change the ability text to make 100%.
Source:
https://discord.com/channels/1039981534855307284/1065066063139704862
Effects All Allies
This bug also includes video evidence at the link below.
Issue:
Atom’s 2nd ability “Microscopic Assitance” is counted as a team-wide buff triggering buff effects like Star Sapphire and Lex SS abilities.
Note: This is unrelated to his legendary upgrade which is in fact a buff, the issue remains even without the legendary ability upgrade!
Steps to reproduce:
Easy:
Pick Atom without the 2nd ability legendary upgrade in a team with Lex SS as a leader.
Use Atom's 2nd ability.
Lex's leadership ability will trigger healing, buffing, and giving Turn Meter to the team. Expected behavior: it should not since there was no buff!
Tricky:
Use Atom even with the legendary point and use Star Sapphire on your team. Atom's 2 will have a chance (bound by SS chance) to give the entire team crit chance ups.
Source:
https://discord.com/channels/1039981534855307284/1065065980692267018 (Includes video evidence)
Note: Could be related to bug #46
Issue:
Ice's out of turn attack from her 5th ability “Hot and Cold” Legendary part ("Cold Comfort") can't stun.
However, it does stun when her basic ability is triggered by Call Assist.
Steps to reproduce:
Use Ice with fully ranked legendary 5th ability in PVP.
Let Ice turn happen so her Out of Turn triggers.
Ice's Out of Turn should be able to stun, but it never does.
Source:
https://discord.com/channels/1039981534855307284/1071183791093207070
https://discord.com/channels/1039981534855307284/1065065848655589398
Issue:
Ice's out of turn attack from her 5th ability “Hot and Cold” Legendary part ("Cold Comfort") can't miss
Steps to reproduce:
Use Ice with fully ranked legendary 5th ability in PVP against a team of evading toons.
Let Ice turn happen so her Out of Turn triggers.
Ice's Out of Turn should be able to miss, but it never does.
Source:
https://discord.com/channels/1039981534855307284/1065065848655589398
Note: This bug needs additional logging, a video proof would be appreciated!
Issue:
Cyborg's 5th ability (Optimized Systems) is not guaranteed to give him Turn Meter Up.
Steps to reproduce:
Pick Cyborg in a heavy buff team.
Cyborg should get TM up on every ally turn, but he sometimes doesn't.
Source:
https://discord.com/channels/1039981534855307284/1065716266448470076
Issue:
Cyclones 2nd ability “Good Witch”, purge 5 debuffs on an ally isn't purging.
Steps to reproduce:
Pick Cyclone against any team with debuffs.
Let your teammates get debuffed.
Use Cyclone's 2nd ability on debuffed ally.
5 Debuffs should be purged. Instead, nothing is being purged.
Source:
https://discord.com/channels/1039981534855307284/1065066276386512917
Issue:
Talon's Agility Down debuffs on his 2nd ability “Slashing Dive” are treated as buffs on the enemy instead of debuffs (can't be purged, etc)
Steps to reproduce:
Pick Talon against a purging or debuff transfer team such as Lex or Enchantress
Use 2nd ability on enemies until they attempt to purge or transfer them.
Debuffs should be purged or transferred to your team. Instead, they remain because they are seen as a buff.
Source:
https://discord.com/channels/1039981534855307284/1065065261432057928
Effects All Enemies
Issue:
Kyle's (White Lantern) 5th ability “Retcon” only applies Turn Meter Up to one random ally instead of the entire team when AoE Turn Meter effects apply.
Steps to reproduce:
Pick Kyle in a PVP battle against an AoE turn meter down toon, such as Black Flash.
Get hit by AoE turn meter down attack.
Only one toon gets turn meter up. ALL toons should get it.
Source:
https://discord.com/channels/1039981534855307284/1065064911866175591
Effects: Allies effected by turn meter down
Effects All Allies
Issue:
Jay Garrick’s 4th ability “Steal Speed” always steals 30% Turn Meter, instead of stealing up to 30% Turn Meter.
Steps to reproduce:
Pick Jay Garrick in PVP against toons with TM gain that is less than 30%. Jay should steal less than 30% but always gets 30% Turn Meter.
Suggestions:
Adjust the ability description and let Jay keep the same Turn Meter gain as a buff.
Source:
https://discord.com/channels/1039981534855307284/1065716599337795604
Issue:
Jay Garrick never uses “Whirlwind Sweep” (2nd ability) when playing on AUTO
Note: on defense (PVP) he does use it!
Steps to reproduce:
Pick Jay Garrick, enter a PVE mode and press AUTO.
Jay should use his 2nd ability when available. instead, he never uses it.
Source:
https://discord.com/channels/1039981534855307284/1065718276434432051
Issue:
When calling Saint Walker to assist, his “Blue Ring” (Basic) ability calls another ally to assist resulting in a 2 Call-Assist chain which is not consistent with the expected behavior in the game.
Should be fixed to maintain the game's consistency.
Steps to reproduce:
Pick a team with Saint Walker and Deadman, use Deadman 2nd on Saint Walker.
Saint Walker should attack twice. Instead, he attacks twice and calls two assists.
Source:
https://discord.com/channels/1039981534855307284/1065718407003123792
Issue:
Captain Cold's 3rd ability, “Winter is Here” legendary effect always applies 4 Speed Downs, even if the enemy only has 1 buff.
Steps to reproduce:
Pick Captain Cold with 3rd ability Legendary applied.
Fight a team with 1-3 buffs and use Captain Cold's 3rd ability.
Captain Cold should apply Speed Downs based on purged buffs, but instead always applies 4 Speed Downs.
Suggestions:
Update the text to reflect the fact that Captain Cold always applies 4 Speed Downs and let him keep it.
Source:
https://discord.com/channels/1039981534855307284/1065718529552293888
Effects: Enemies with 1-3 buffs
Effects All Enemies
Issue:
Cheshire uses her third ability, “Blades Monsoon” when call assisted. This is likely due to her 4th passive “Getting The Job Done” being activated even tho it's not her actual turn.
Steps to reproduce:
Use Cheshire in a call assist composition such as Saint Walker or Deadman. Use call assist abilities on Cheshire.
She should use her basic, but instead, she also triggers her 3rd ability!
Source:
https://discord.com/channels/1039981534855307284/1066178134002634772
Issue:
S.T.R.I.P.E calls an assist when triggering his Legendary 2nd ability of “Repair Routine Activation”, “Target Acquired”, as a result of his 4th passive "Tactical Advantage" activation.
This is not typical behavior, as usually out-of-turn passives don't trigger assist calls (for example; Question's 5th legendary doesn't trigger Call Assists).
Should be fixed to maintain the game's consistency.
Steps to reproduce:
Pick S.T.R.I.P.E with his 2nd ability legendary upgraded, kill an enemy. S.T.R.I.P.E will call an assist on his passive.
Source:
https://discord.com/channels/1039981534855307284/1068314722635624458
Issue:
Huntress's third ability, “The Big Hit”, can't miss when triggered by her 5th “Window of Opportunity” passive ability.
Steps to reproduce:
Use Huntress in battle against evading enemies and make sure to leave them with less than 25% Health to trigger the passive ability.
Suggestions:
Make ability Can't Miss.
Source:
https://discord.com/channels/1039981534855307284/1069522880171347998
Effects All Enemies
Issue:
Ice's third ability “Ice Breaker” legendary upgrade, “Snowed Under” applies regular Intelligence Down to the enemy team instead of Empowered Intelligence Down
Steps to reproduce:
Pick Ice with third ability legendary point applied and use against an enemy.
Source:
https://discord.com/channels/1039981534855307284/1071011341042716713
Effects All Enemies
Issue:
Clayface's turn-0 activates later than it used to. e.g. Batwoman passive won't activate even when she's placed after him in team order.
Steps to reproduce:
Pick Clayface on your team and Batwoman after him.
Clayface's T0 ability should buff Batwoman's speed
Batwoman should get more Turn Meter, but she doesn't get it anymore.
Source:
https://discord.com/channels/1039981534855307284/1075755606490755213
Issue:
Arsenal 4th (Concussion Grenade) isn't proccing per ally hit, it instead only triggers ONCE causing AoE abilities to only apply debuffs once instead of up to 4 times.
Steps to reproduce:
- Pick a team with Arsenal
- Let the enemy use AoE ability on your team
- Debuffs apply once instead of up to 4 times
Source:
https://discord.com/channels/1039981534855307284/1065067386056757248
Issue:
Manhunter leader ability “Telepathic Link” does not apply awareness to Darkseid, DeSaad, Big Barda, Granny, and Mr Miracle (Steppy and Grail do seem to get awareness)
Steps to reproduce:
- Pick a team with Manhunter lead
- Add Darkseid, DeSaad, Barda, Granny, or Miracle
- They will not get awareness from his Leader ability
Expected behavior:
All allies should get awareness at the start of battle
Effects: Darkseid, DeSaad, Big Barda, Granny, and Mr Miracle - Under MMH
Issue:
Arsenal 3rd ability (Blinding Impact) legendary should apply +5% extra damage for each debuff on enemy (up to 100% extra damage). The bonus damage doesn't seem to apply.
Steps to reproduce:
- Pick a team with Arsenal
- Use third ability on enemy
- Quit and enter the same match
- Debuff the enemy with debuffs that don't reduce defense (such as Bleed)
- Use third ability on the same enemy
Source:
https://www.reddit.com/r/DCComicsLegendsGame/comments/10dfsmz/arsenals_3rd_is_bugged/
Issue:
Vandal Savage's “Cannibal” (4th ability) triggers every turn instead of at the end of his turn.
Issue:
Big Barda's Bombshell skin alters the character scale and makes her smaller than she should be.
Source: https://www.reddit.com/r/DCComicsLegendsGame/comments/x2zk1b/is_it_possible_to_have_the_bombshell_big_barda/
Effects: Bombshell skin
Issue:
Cyborg Superman's “The Man of Tomorrow” (4th ability) provides him with Critical hit immunity, Heal immunity, and debuff immunity which can't be purged.
When Cyborg Superman dies and revives, he loses said buffs and debuffs.
Cyborg Superman shouldn't be able to revive at all as with all other Heal immunity toons.
Steps to reproduce:
- Use Cupes and a reviving toon like Swamp thing
- Let Cupes die and trigger the revive
- Cupes revives without buffs and debuffs. He shouldn't revive at all.
Issue:
Stitch's “Chloroknesis” (2nd ability) overheal part doesn't work.
When Stitch uses their 2nd ability, the heal works but it wouldn't overheal.
Steps to reproduce:
- Let the team take damage
- Use Stitch's 2nd ability
- Heal should work
- Overheal the team
- Use Stitch's 2nd ability
- Heal doesn't work
More info
Also confirmed not working by Oracle team.
Effects All Allies
Issue
Zod (Can't miss) attacks miss when he's being called assist by an ally. Tested and verified on both HQMJ and Cheshire. https://www.reddit.com/r/DCComicsLegendsGame/comments/zqqj2m/yet_another_cheshire_bug/
Steps to reproduce
- Pick call assist toon (like Atros or Hal)
- Fight a toon with evasion
- Get Zod to be called assist on the toon. Zod can miss.
Update June 2023
Zod got reworked but this issue remains.
Any intelligence ups that he acquires when doing his basic skill do not count toward the gate of his first passive that removes intelligence ups from enemies.
When Enchantress was re-worked, “Mystical Maelstrom” was changed from a 75% chance to use “a weakened Mystical Maelstrom when Enchantress is healed" to “75% chance to use Mystical Maelstrom when Enchantress is healed.” Data testing shows that when her AOE procs passively, it still does reduced damage compared to the regular AOE. Suspected to still be at previous values.
Effects All Allies
Effects All Enemies
Issue
When Atrocitus is in a team (both ally and enemy) there's a high chance that retaliation attacks (on both sides) will not reach a target (both visually, and will not apply damage) looking as if the toon is hitting the air.
Confirmed happening with: Supes(Enemy Team), Atro(Player Team), Alan Scott(Player Team)
How to reproduce
Pick a team with retaliation attackers and Atros lead. Let the enemy take a turn in order to trigger your retaliation attacks.
Effects: Any toon with a retaliation attack
Effects All Allies
Effects All Enemies
Issue:
Trigon's Thermal Blast ability (basic legendary) does not always critically hit even when reaching 100% critical chance from his conditions.
Issue:
The True Damage part on Mongul's 3rd ability (Trophy Maker) does not work.
Issue:
Dr Fate first passive ability (Twist of Fate skill) still has a 30% chance to proc instead of the new 75%.
Additionally, it procs on random enemies instead of the enemy with the Immunity Debuff.
Original provided bug report:
"Dr Fate's first passive still has old percentages (30%) and even when it procs once in a 1000 times it's random, that enemy doesn't even have immunities. I guess second part would be beneficial since it's not tied to immunities but it's not 75% chance that's for sure"
Effects All Enemies
Issue:
Mongul still have a 6th ability after his leader with no name and the description "Base Super Power".
If an enemy dies when Atrocitus uses his Collateral Fury skill (including call assists), remaining enraged team members will not do their call assist anymore if there are any on death mechanic triggered.
Issue:
Alan Scott: Keeper of the Starheart, Protection of the Starheart skill Empowered Stamina Ups apply but don't increase Alan's Health.
Suggestion:
Known Empowered Stamina Ups not working bug. Fixed before for other toons such as Giganta. Apply the same fix.
Issue:
Parallax: Kyle Rayner doesn’t gain Taunt and Debuff Immunity at the end of his turn from his 5th ability "Parallax Empowerment" even when conditions are met.
Issue:
Batman: The Dark Knight can be call assisted when stunned.
Steps to reproduce:
- Pick a team with Batman TDK
- Find a way to get him stunned
- Use call assist characters such as Deadman.
- Use a call assist ability on stunned Batman TDK.
Expected behavior:
Batman should not use his basic ability (called to assist)
Effects All Allies
Issue:
Mongul's "Black Mercy" ability legendary does not allow selecting a toon that is invisible or behind a taunting enemy. Making purging them impossible.
Suggestion:
Make the AoE targetable like Kilowog's and other newer toons.
Issue:
The Buff Immunity applied from the legendary ability of "Friendly Fire" skill expires when Punchline gets a turn, despite the 1 Turn duration from the ability.
Suggestion:
Make the debuff last a whole turn and expire after the enemy takes the turn.
Effects All Enemies
Issue:
Punchline's 2nd ability (XOXO) applies Empowered Stamina Up buffs that doesn't actually work and increase her Health.
Suggestion:
The issue was already fixed on other toons such as Giganta, apply the same fix.
Issue:
Black Canary's Wildcat Haymaker stun is being treated as a buff which leads to it ignoring immunities.
When Black Canary uses Wildcat Haymaker, the stun cannot be purged by allies via self-purging or debuff purge moves, instead, only enemies can purge it via buff removal abilities.
Issue:
The game UI stretches and makes the game unplayable on less popular or newer devices. This is extremely problematic during events dialogue or tutorials completely preventing players from playing the game.
Suggestion:
- Conver the UI to a scaling, percentage-based, UI.
- Make sure critical input elements (such as the "Skip" button) are placed at a static distance from the screen edges.
Mary Marvel's Passive The Wizard's Knowledge does not trigger immediately after an ally's death. It usually triggers during her turn.
Yara Flor's Defensive AI does not use her 3rd skill. She only uses basic over and over.
Talon's Defensive AI does not use his 3rd skill. He only uses his basic over and over.
The damage on Batwoman's skill Payback does not scale with her level and stats. It does minimal damage even at high rebirth.
Two Face's targeted call assist is not in his kit. Proposed fix: update text to reflect current behavior
Hawkgirl's targeted call assist is not in her kit. Proposed fix: update text to reflect current behavior.
Issue:
Hawkgirl gains Turn Meter even if the enemy team caused it.
Suggested fix:
Change Hawkgirl's move description to reflect this feature and keep it.
Effects All Enemies
This page is dedicated to @Moomin, bug lover.